https://forums.unrealengine.com/filedata/fetch?filedataid=170067&type=thumb
We’re looking to fill two positions for experienced UE4 programmers (C++/Blueprint). These are full-time paid positions. You can choose to work on-site in Ottawa, Canada or remotely from home; the salary is the same either way.
You must be comfortable with all major/key aspects of the engine, as well as UE4’s core replication mechanics. We will require work samples or a game portfolio to illustrate experience.
Responsibilities
- Implement systems and gameplay features to support design requests.
- Developing, writing, and debugging code for complex systems.
- Resolve issues and solve problems throughout the project life cycle as they arise.
- Communicate ideas for improving company processes with a positive and constructive attitude, and for developing this attitude in others.
Skills
- Experience working in a game development environment using Unreal Engine 4.
- Knowledge of client/server game network systems.
- Focused on efficiency and performance in programming practices.
- Develop, manage and apply technical standards across project teams.
Qualifications/Attributes
- First and foremost, a passion for games and game development.
- Degree or Diploma in computer science or related field or experience equivalent.
- Fluent in C++ programming.
- Extensive knowledge of UE4 systems and Blueprint scripting.
- Experience and comfort with Object Oriented Programming practices.
- Experience in designing, implementing, debugging and optimizing game code.
- Ability to multi-task and process information quickly.
- Rapidly adapt and respond to changes in environment and priorities.
- Systems architecture, design and development experience.
- Working knowledge of, or exposure to, complex database concepts.
- At least 2 years of gameplay/systems experience on game titles.
- At least 1 year of experience on client/server or multiplayer systems.
Please send me a message here, or email careers@asylumentertainment.ca.