Hey there,
I’m the project lead for “Circuits and Shields”, a UE4 developed MOBA-style game. I’ll spare all the details here and just link our website. It’s still slightly in development so excuse the mess, but the content is mostly there: http://circuitsandshields.com/media. As an update on our progress, we have multiple characters fully animated and sounds are in progress. Our first level is in development and our programming is going extremely well, with core gameplay almost done and our Client/Lobby system done soon as well. We’re estimating to be about 3-4 months from Kickstarter stage.
One of the big projects right now is to nail down our art direction and style. We have a few characters textured already, but with our level coming up, it’s extremely important we figure out our colors and texture style sooner rather than later.
What I’m seeking is an expert in stylized and/or handpainted textures, similar to the ones you’d find in LoL or DotA. These textures are in UE4, so PBR. We will be doing a post process pass as well, but your goal is to get these textures to a point where they look stylized even without post-process. Some of this work will be re-texturing our current characters and some will be net-new. You’d also likely have work doing the textures on the environment (no modeling is needed).
There is a good chunk of work to be done here, so this is semi-long term, but hours per week expectation is very low, I’d guess no more than 10. I’d likely prefer to work based on a fix cost per object ($x per character, $y per prop), but I’ll be happy to discuss terms.
Please PM me your portfolio and your skype information and I’ll get back to you ASAP.
Thanks!
Chandler