https://www.coldpizza-studios.com/
Synopsis: “A middle-aged Historian and his wife move to an isolated Summer Home to recover from a past grief, but when his wife goes missing, the Historian finds himself fighting for his life and his sanity as he is assailed by a mysterious figure in the woods”
The Project: First person narrative driven walking simulator built in UE4. The gameplay is simple (in the vein of Layers of Fear or P.T., mechanically speaking). The player travels through the game, getting to know the game’s interesting story and world while something might lurk behind the corner.
We work towards making the game have quality rather than quantity. This means that the game is fairly short considering the standards of a modern game but which also gives us more time focusing on making an immersive world with attachable characters.The aim is to have a “movie like” experience, that grabs the player and leaves a him/her thinking and discussing the meaning and theories of what really happened.
**Our team is looking to fill the following positions for the pre-production and/or production phases: **
Level Designer/3D Environment Artist, Concept Artist and Character Animator (specifics for each position below).
Our projected timeline is as follows:
- Pre-production through the end of Q4 2017
- Demo release Q4 2018
- Full Steam release Q3 2019
The game is relatively small in scope – large enough to be significant in a portfolio, small enough to be viable with a team working part time at a steady, structured pace. To be clear, no one on the team is being paid either salary or lump sum, though any revenue generated will be shared. That said, the projected has been specifically designed to be carried out with a small number of hours invested each week over a long period of time, as we cannot expect anyone to spend considerable time on a project that doesn’t involve pre-defined pay. Correspondingly, this is largely designed as a portfolio piece for those who are serious about the industry but don’t yet have the work experience for more highly compensating and competitive positions. As implied above, these positions will last (approximately) either through the end of 2017 or 2018, depending on the position.
The project will operate on a week-by-week, deadline basis. Within that week, your schedule is up to you. We understand that a non-salary, part time position will not be your first priority during the week. Essentially, we’re all flexible, but we’re also all committed.
Open Positions:
Character Animator
- A good understanding of character rigging for 3D games
- The ability to produce realistic character movement and lipsync animation
- Great understanding in key frames
- Experience in first person animations
- Active and self-motivated
- Good communication skills
- Good spoken and written English
Good to have from most important to least important
- Familiarity with Matinee or, at least, the willingness to learn how to use it
- Character modeling experience
- Ability to produce 3D assets and textures if needed
- Horror being close to your heart
Level Designer/3D Environment Artist
- Good knowledge in designing realistic levels in UE4
- Experienced in lighting and texturing in UE4
- Good understanding in blueprints
- Ability to produce 3D assets and textures
- Good understanding of scope and scale
- Inspired about first person games
- Good visual eye
- Active and self motivated
- Good communication skills
- Good spoken and written English
Good to have from most important to least important
- Experience in World Machine or similar
- Ability to concept ideas with Photoshop or similar, if needed
- Horror being close to your heart
Environment Concept Artist
- Confidence in producing scenery work of many to all kinds
- An openness to cooperation with other concept artists
- Good interpretation skills from assigned tasks
- Active and self-motivated
- Good communication skills
- Good spoken and written English
Good to have from most important to least important
- The word scope rings a bell
- Experience in traditional art or photography
- 3D experience
- Experience with speculative fiction, preferably horror
The ideal candidate (all positions):
- Is looking to build her/his portfolio
- Has experience working on a team
- Has experience delivering to deadlines
- Is fluent in English (the product is in English, as is our communication)
- Experience working with a creative director is preferred, but not required
Concept art can be viewed in here: https://drive.google.com/open?id=0B5…XlCS1BDc2c3RHc
For more information, PM me or comment below.
If you’d like to apply, please email a brief introduction and a link to your website/portfolio to [EMAIL=“official.coldpizza@gmail.com”]official.coldpizza@gmail.com