Seeking dedicated team for ambitious game

"Gathering a team to build your game"

Ok, so this is future advice for if you end up attempting to make your full game down the line.

Side note: I am assuming you want to make this game, because you have a passion for this specific idea. you love it. If you mainly want to make money, ask for a list of better ways to go about it. If you mainly want to learn, go join someone else’s project to learn on. And/or do a bunch of tutorials (I can give you a huge list of very high quality tutorials). Some other reason I haven’t thought of? No? OK so assuming you ARE very passionate about this specific idea and world, and you want to eventually get a team to help you build it, then read on.

You have this great idea for a game right? And you want to see it made? Ideally mostly how you envision it in your head more or less? The problem is, almost EVERY SINGLE game developer has a dream game they would like to see created. Their love of games is what got them into game development, no matter what area of game development they are in, whether its programming, 3d modelling, or even marketing or journalism.

So think to yourself, why should/would people choose to work on your project?

  • You seem motivated and hard working, which is excellent.
  • I am going to assume you have spent a lot of time planning this game, and its awesome and people would love it.
  • You put a good amount of effort and thought into your post, and it shows.
  • You listened to concerns people raised, and changed your plans to fit the new info you got. (this is the best thing to me)

That’s the good points you have going for you.

Thing is, as I said in my last post, I have an idea for a game. I would say I also fit those four criteria as well. And I have seen many other posts from people that seem to meet those criteria. So you have A LOT of competition. I mean A LOT. So you want to make your project attractive to people. How do you go about doing this? There is a lot of ways. And since you have said that you are going to make some much smaller games before you return to your epic one, then you have time to plan it out. I am going to throw out some ideas for the time being.

-You could try to get a bunch of complete noobs working on your project.
— But with a bunch of noobs, they will flounder. Everything will grind to a halt. Someone would have to teach them how to do SO MUCH that production time would be 50 times longer than it should be.
— Also the noobs would move on to other projects much quicker on average I bet. Once they learn enough from you to work on their own project, they are gone. That would also leave half finished work that is confusing, and has bugs etc. Just a massive nightmare.
— Also, you have to give the noobs a reason to pick your project over others.

  • You could get more experienced developers on your team.
    — But again, why will they choose your project? They have seen many projects come and go. They the bigger a project is, the more likely it wont be finished. and they know that the less experienced the people in charge are, the less likely it’ll be finished.

OK enough of the negative, I wont to throw in some proactive ideas about what you can do to prepare for the day that you start up this project again! When people read your thread asking for team members, you want them excited to join.

- Have something (a prototype playable level with placeholder everything, a fleshed out story line, concept art) to show people at the very start of your project.

In your future thread, you can show a very simple prototype(visually the prototype doesn’t have to look like your end game at all), like what a described in my last post, with the ogre. Also have some concept art to demonstrate the mood of your game. If story is important to your game, link to a more fleshed out story line. There are other things I haven’t thought of, but basically these things show that you’ve put actual hard work into your concept and not just a bunch of thinking. Plus people can tell more what your project is going to be and they can get excited about it.

- Demonstrate knowledge and experience.

By demonstrating that you have some knowledge and experience, it soothes the fears that the game will never be finished, and other related fears revolving around the theme of it ending up being a huge nightmare. Showing a prototype is a good start. I have very little experience myself, so you would want to research more what else to do. On thing is to join another project run by a knowledgeable person so see how a game development team is managed. How they work together, workflow, etc.

- Make people believe your project wont be abandoned after years of hard work

You might get some noobs to join a more or less doomed project, but the people you really want on your project, those with some experience are a little cynical and skeptical. They probably dont want to join a project that they think is doomed to fail. Address the fears and objections they would have. If you don’t yet know all of the fears and objections they would likely bring up, that’s a major sign your project is doomed to fail :smiley:


I eventually plan to make a similar thread, asking for volunteers to help on my beloved game idea. But before I do, I am going to follow all of the suggestions I gave you, or at least nearly all of them. I want to learn a little bit of each part of the process for making a game before I try to have a hand in leading a full project. I feel like the person at the top, overseeing the others needs to know how each part of game development works, and how they all fit together to flow smoothly.

So my step one is to make a simple little game. Alternatively, I could work on someone else’s project, but I think I will be more inspired if I am working on something of my own. I wouldn’t mind working with another person would would either be willing to teach me, or learn alongside me, assuming I felt they were a good fit. But outside of that, I will learn alone until I have something under my belt!


OK, there is everything that was in my brain! Good luck on your journey!

PS: I am VERY new to game development. I may have given some bad advice. take what I say with a grain of salt, and if someone else out there actually reads what I wrote and thinks I gave some bad advice, please point it out!