About Coma:
To make a functioning team, I believe you must get to know the people before their work! You can be amazing at what you do but be completely nonfunctional in a group setting which is great for freelance but doesn’t fly in a team. Because of this belief, you get to know a bit about me before reading about the game in case you’d think we wouldn’t get along.
I am Krystin, online I go by Comatose. I am a 25 year old college student working for main a degree in animation and secondary in game design. I am pretty easy to work with and am rather quiet, I’d rather listen then speak, but I can step up if needed. If someone is doing something I don’t agree with in a work environment I tend to tell them instead of gossiping behind their backs. I can be a bit blunt in how I speak to people and can get irritated when people interrupt me when I get “in the zone” (don’t we all though?). I am a digital artist by trade and have experience in Flash, Photoshop, Illustrator and Paint Tool Sai, currently dabbling in Unity C# and working toward learning C++ for the Unreal Engine.
About the project:
The working title for said ambitious game is Cascading Heart. It will be a semi-open world game based in a modern fantasy setting which includes modern cities nestled in fantasy wilderness. The basis of the game is choice, the player will have the choice to kill or to be peaceful, to make friends with the NPC’s or not, etc.
It will play as a 3rd person action-adventure set up with optional first person camera. The goal of the game is to appeal to both males and females in the 15-30 age range.
Story synopsis:
In the middle of the school semester a second year student wakes up to find a masked man who knows their father at the door asking for them to talk before the school bus arrives. Outside they offer the teen the opportunity to have a life beyond the mundane routines of every other human. The teen then has a choice: abandon school and the prospect of having a stable career after to follow the stranger into a path of unknown or play it safe and keep within the bounds of their life.
Current Info
(30 Jan 2016)
I am nearly done with the GDD, it will be available to team members to read once finished.
I hope to be able to get a working demo of the game up in about a year for hopeful crowdfunding to pay the team for their work but until that point, unfortunately the positions will be unpaid. I would like to work with people in the Los Angeles area for weekly meet-ups on game progress but am open to working remotely as long as contact does not become an issue. Skype is a good way to keep in contact when remotely and locally working (until a studio office can be afforded.)
The team name is Dream Gear Games, currently looking into turning it into an LLC (name may have to change slightly due to the accessory company: Dreamgear) but it may be a little while before the team can become a tangible studio.
**
(10 Feb 2016)
Cascading Heart is being put on hold but I will continue to monitor this thread and update on it. While I fine-tune the mechanics and finalize character/creature designs I will be working on some separate and smaller games to raise money to pay the future team. You can still apply for positions and ask questions about the project but for now I will only be taking names and online contact information (email or just a message on the forums) for those who wish to be a part of the team. **
Seeking:
- Programmers
-working knowledge of C++ and the Unreal Engine.- Landscape/concept Artists
-I have a general map and what the towns are based on but need someone good with landscape design to help out - 3D modelers
-self explanatory - Riggers
-character models need to be rigged - Animators
-I can do some animation but it would be faster with more than one person - Script
-Seeing as the game is highly choice-based there will be several dialogue trees that will be needed. I am working on the script but figured it couldn’t hurt to get another person or two on board. - Project Manager
-I need someone experienced to help the team manage their time to meet goals. Currently I am filling in this role but I have no experience in management so someone who does have the experience would be better than me.
- Landscape/concept Artists
Contact:
If you think you are interested in a position and are willing to dedicate 6-8 hours a week working on the project feel free to contact me here, on Indie Teamup, or on Indiegamer. As soon as we have one person in each position we will work on setting up a time for progress meetings as well as going over what everyone will be expected to do (I may have a NDA made up to be signed if necessary)