Seeking clarity on Virtual Bones in Unreal Engine

I’ve recently been delving into Unreal Engine and came across a topic that I’m struggling to comprehend fully - Virtual Bones. I’ve looked into several resources, including the official documentation, but still find it a challenge to grasp this particular feature. While I take pride in my writing skills, technical language can still be difficult to understand, particularly as a non-native English speaker. Specifically, I’m having trouble comprehending how the virtual bone, parent bone, and target bone relate to one another, which, from what I’ve understood, is a crucial aspect to fully grasping the concept of Virtual Bones as a whole. Would anyone be able to provide a clear explanation of what Virtual Bones are and how they can benefit game development? I’d be extremely grateful for any help or insights that could be provided. Thanks in advance!