Hello Everyone,
I hope you all are doing well. I need some help with an issue I’m facing in my Virtual Reality project demo in UE5 related to Augmented Reality (AR) camera behavior. The AR camera output appears to be in mirrored mode, causing a 180-degree turnover in perspective.
If you’ve experienced similar issues or have expertise in AR camera implementation, please share your knowledge or solutions. Collaborating with someone who faced a similar challenge could be beneficial.
Thank you in advance for your time and assistance. I look forward to hearing your thoughts on addressing this AR camera mirror issue.