Seeking advice for sequential audio playback with multiple elimination events in Fortnite Creative.

Hello and thank you for your response and the suggested solution.

I understand your approach with sequential triggers, but in my scenario, it’s a bit more complex as I have 16 teams, each consisting of a single player. Each team has its own Elimination Manager and an assigned Audio Player. The issue arises when multiple teams are eliminated almost simultaneously. Currently, this causes multiple audio tracks to play at the same time, leading to unwanted overlapping.

Your suggestion of using sequential triggers that activate and deactivate each other might work in a predictable sequence. However, in my case, it’s unpredictable which team will be eliminated next, which complicates the implementation of this system. I need a solution that checks if an audio is already playing and, if so, queues the next audio until the current one has finished playing.

I’m looking for a way to achieve this with the existing devices and features in Fortnite Creative. Is there a way to implement such a queueing logic, where audios are played one after the other without overlapping, regardless of the order of team eliminations?

I would greatly appreciate any further suggestions or ideas on how to solve this issue.

Thank you for your help!