Seeking advice for sequential audio playback with multiple elimination events in Fortnite Creative.

Hello Fortnite Creative Community,

I’m in need of assistance with a specific feature in my Fortnite Creative map. I have set up 16 Elimination Managers, each linked to an individual Audio Player. My objective is to create a system where the audio effects are played sequentially, even when multiple teams are eliminated simultaneously.

Here’s the challenge: When two or more teams get eliminated at the same time, their respective audio effects play simultaneously. However, I want them to play one after the other, in the order the teams were eliminated.

Is there a way to achieve this with the existing devices and features in Fortnite Creative? Has anyone tackled a similar challenge or knows a solution to this problem? Any advice or guidance would be greatly appreciated.

Thank you in advance for your support!

Hey saufi3,

Do you need the 16 audio sounds to play one after the other per eliminated team for everyone, or do you need each different teams, eliminated team event to play the sounds in sequence.

For when a team is eliminated, I don’t think an elimination manager is suitable for that unless you have team size of one player,
Maybe a player counter per team set to count players in a team, send an event when player count hits 0.
starting the sound fx looper a few seconds after round start, may not advance audio loop movement because of empty teams, not sure though.

To loop sound audio, I recon you need a set of either 16 triggers or 16 trackers, activated by all elimination managers or all player counters.
The first trigger is enabled, the rest disabled.
Then the first trigger on activation plays audio loop, enables the next trigger, disables itself.
The next trigger gets activation, plays audio, enables next trigger, disables self…repeat for next trigger.

Hello and thank you for your response and the suggested solution.

I understand your approach with sequential triggers, but in my scenario, it’s a bit more complex as I have 16 teams, each consisting of a single player. Each team has its own Elimination Manager and an assigned Audio Player. The issue arises when multiple teams are eliminated almost simultaneously. Currently, this causes multiple audio tracks to play at the same time, leading to unwanted overlapping.

Your suggestion of using sequential triggers that activate and deactivate each other might work in a predictable sequence. However, in my case, it’s unpredictable which team will be eliminated next, which complicates the implementation of this system. I need a solution that checks if an audio is already playing and, if so, queues the next audio until the current one has finished playing.

I’m looking for a way to achieve this with the existing devices and features in Fortnite Creative. Is there a way to implement such a queueing logic, where audios are played one after the other without overlapping, regardless of the order of team eliminations?

I would greatly appreciate any further suggestions or ideas on how to solve this issue.

Thank you for your help!

Ah I see, that is super tricky.
So each team has 1 unique elimination audio track.
Yeah that is easy enough, but the queueing, I can’t think of a way to achieve that with current devices.
I’m having a thought about piggy backing off checking the On Pause, On Resumed of Timed Objectives, but I can’t quite comprehend the network of interaction.

If I get a better thought I’ll post back

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