Hi,
I’m researching options for adding player telemetry to an online multiplayer UE5 game.
I’d like us to be able to query the data to help us understand how players are playing the game, with graphs and tables to show us things like: which points-of-interest are players visiting? what causes of death are most common? how frequently are players crafting certain items?
As I understand it, we’d need a telemetry framework so that we could fire events as they happen in-game, and then a telemetry backend for storing the data and providing the tools for visualisation.
Any advice on this would be much appreciated. I’d be interested to hear of people’s experiences with telemetry and Unreal Engine. We want to find a solution that would scale well with player numbers.
Cheers