I’m new to Unreal Engine and fairly new to Blender. I am an artist who has dabbled in several things including programming. I’m lost when it comes to trying to move assets to and from UE. Seeing as I’m not going to be a game developer, the process it requires may not be worth my time. I’ve spent 3 days straight trying to figure out how to move materials from UE to blender. The fact that quixel does it so easily for any asset from their bridge to blender or UE makes me wish UE was the same or similar way. Anyways I’m trying to figure out what the most efficient path to take would be. I would rather learn the right way. I’ve gone thru texture by texture but the mapping and nodes are so different it’s confusing for anyone who is less then an experienced asset developer. If scripting is the quickest way, I guess I would rather learn now then try to go a route that would take me half a day for each scene. Any input would help. Thanks for your time.
Hi Negaunee,
I would think of the different software as a one-way pipeline rather than something you can freely move assets between. You’ll find the least resistance this way:
Blender for creating 3D models → Mixer for Materials/Texturing → UE4 for rendering/game-play
You can certainly export models from UE4 using FBX and import those into Blender, but the results are messy. I’d only do this to edit geometry though, not materials.