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Seeking a blueprint programmer to help port an already released game from UDK -> UE4

After releasing Homesick a year ago Lucky Pause is looking for help finishing our UE4 version. Homesick was originally make in UDK using unrealscript and kismet and we are now bringing it to more platforms as well as VR by porting to UE4. We have already a great start but we need help! We are looking for someone to take over most of the programming continuing with a blueprint only approach unless we feel C++ is especially needed in certain cases. We use a perforce cloud server setup for working and can get you the UDK version source as reference as well. Note this is for a paid contract work-remotely position.

Responsibilities:
Create blueprints to recreate and or improve on the original functionality of the UDK version of Homesick with minimal supervision.
Take into account both traditional platforms as well as VR functionality.
Work remotely but communicate regularly with progress and programming structure.
Create commented and readable blueprints that can be understood by others.
Regularly build & Test your own work as well as the project as a whole.

Minimum qualifications:
Strong Blueprint skills
Strong programming organization / structuring ability

Preferred Qualifications:
Experience with VR
Experience with Slate Menus
Experience with UDK
Perforce experience

If interested please contact us with your resume, availability & rate. Thank you!
jobs@luckypause.com