The goal is to take Humanoid Mocaps acquired from Marketplace and make them more Mechanical /Robotic looking.
The current idea:
- Split simultaneous pitch, yaw, roll rotations into separate curve data from animation start/stop…
- Manually apply each axis rotation one at a time in a sequence from start/stop.
I really dont want to recreate the animation this way or impact performance the animation system provides. Open to any suggestions thanks in advance.