Seeing strange tearing Artifacts from objects behind the wall.

Does’nt seem to help.

I changed the positive bounds to 100 for all x,z,y, it made absolutely no difference.

By the way it happens even in the Editor Mode. I don;t even need to play the simulation to see this artifact.

My walls are the default walls from the Starter Content. I migrated from a 5.1 project to 5.5.