Summary
Post-processing material which should allow to see team members through the opaque object only works when other players stand very close to the camera. But instead should work with any distance.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- In island settings set mode to Teams or any other which splits players into teams.
- Add post-processing volume into level and set high priority.
- Create post-processing material with functionality to see team member characters through the opaque objects such as walls.
- Add created post-processing material into input field inside post-processing volume.
- Launch session and have at least 3 players so that in one team there are 2 players.
Expected Result
Players from the same team should see each other through the opaque objects, such as walls, without any distance restriction.
Observed Result
Players from the same team can see each other through the opaque objects only when standing very close to each other.
Platform(s)
All platforms. Starting from PC and up to mobile phones.
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Additional Notes
Inside post-processing material used custom and scene depth to mask characters.