See saws, constraints, big weights and characters

these are great gifs, thank you. you can see in your second gif that the 100kg player is able to hold down the 200kg weight, when really the seesaw should be tipping in the other direction. that’s the issue I’m facing, except with 100kg vs 4000kg. I’m going to experiment with a fresh character controller and see if I can replicate your results.

yeeting is entirely optional, we can forget that constraint for now.