This is the default behaviour on my end where the player is 100kg with 1.75 gravity scale.
Here, the player is 1750kg vs 2t, but we have a much better lever.

How close is this to what you’re trying accomplish?
I don’t particularly want them thrown in the air or anything, but that would be nice.
This bit can be a bit tricky as the movement component really likes to keep the char glued to the ground until they jump or actual force / impulse is applied to the comp. This has never propagated properly in setups like this, sadly. I believe this is what you’re observing as the unnatural force that the player applies which makes them seem like a much heavier object. That 500kg in the 3rd example should have yeeted us up a bit.