Hello again, I was trying find information about how to make visible a player silhouette (or simple a totally painted it) when it is hidden to the camera partially or totally.
I managed to do this following that tutorial, but I have a problem now, if someone can help:
Now the outlines are always there, so the final result of my character isn’t exactly what I wanted (I mean, when he is not behind a wall).
If you see it, the outlines are pretty big and collapse near all player model (so I need delete the outlines), but I must admit that I can’t understand so much how materials are work so I can’t find it in the code.