Hello again, I was trying find information about how to make visible a player silhouette (or simple a totally painted it) when it is hidden to the camera partially or totally.
Here what I want to try to do:
Ofc Il continue trying find a solution and post if find one.
Thanks again for your time.
You can achieve that through PostProcessing and setting “RenderCustomDepth” on the player mesh.
See http://www.tomlooman.com/ue4-outline-post-process/ as a wonderful tutorial for that.
Thanks so much! Ill practice
I managed to do it with that!
I managed to do this following that tutorial, but I have a problem now, if someone can help:
Now the outlines are always there, so the final result of my character isn’t exactly what I wanted (I mean, when he is not behind a wall).
If you see it, the outlines are pretty big and collapse near all player model (so I need delete the outlines), but I must admit that I can’t understand so much how materials are work so I can’t find it in the code.
Look further on Tom’s site and ya shall be helped: http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/
He already solved your problem with the highlighting that should only be visible when being occluded.