my question is about the security of content provided within .pak files.
Background of my question is: I’m planning to use 3rd party content and their license requests that original content can not be obtained from the game files.
So I tried to “hack” my own game package. I did use UnrealPak.exe to extract the contents of the .pak file and got the directory structure of my actual UE4 project.
Though, I couldn’t use or load the .uasset files in any way.
Maybe someone who knows more about the packaging process can help me. Can assets from .pak files be loaded into UE4 Editor again?
Does anybody else has to deal with such a license issue?