Hi guys, im currently trying to get the security camera from the examples working in my own game, so far ive gotten the models and blueprint implemented but when i play the game the camera rotates 180 degrees and then proceeds to play its animation, but obviously its facing the wrong way.
Hi TJ, I’ve tweaked my set up now so it is essentially identical to yours but it still has the camera rotate 180 degrees and then begin doing it proper animation. I’ll give you the blueprints to check if you don’t mind.
I’ve fixed it now, i found that i actually did have the meshes facing the wrong direction compared to the scene root component in the blueprint. all fixed now. cheers.