Sector 8 Residential Area

This week, I worked on several models and made multiple changes to the map, including resizing, collision corrections, and distance adjustments. I also removed some secondary buildings and models I had planned to focus more on the main structures.

First, I created the entire large pipeline system, which occupies a significant part of the environment.

Then, I developed the modular street system. I only need to adjust one of them because a change I made disrupted its continuity.

Lastly, I created a small industrial area, which serves as the source of the main pipeline before it extends through the environment.







This week, I will focus entirely on lighting, set dressing, and fixing any errors I encounter. Additionally, I want to create the window material to display interior rooms using a cube map. Lastly, I plan to model various elements to populate the environment and finish the hero asset—I already have the top part, but it still needs texturing.