Sector 8 Residential Area

This week, I made as much progress as possible on the modeling of the different buildings. I currently have three buildings completed and ready for texturing, along with the lower section of the hero asset, which I corrected and optimized significantly.

Regarding the buildings, my plan is to have two different base sizes. The two “small base” buildings are now finished, only missing texturing, and they are currently the ones where the staircase works correctly in terms of scale.

For the modular building 02, I created two variations for different parts:

  • Section A1 includes an underground area to accommodate exposed pipes and ventilation for some Mako gases.

Additionally, building 03, which also has a “small base,” is finished and fully functional with the staircase.

The staircase consists of two sections.


I also plan to create a different emergency staircase for the “large base” buildings.

In the video, you can see all the completed buildings so far, displayed in different configurations to show that they work as intended.

Lastly, regarding the hero asset, I modified some poorly optimized areas and optimized certain elements that had too many loops, especially the chains. When duplicating each link, I hadn’t realized how many polygons were being added to the overall model.

Plans for this week:

  • Finish the last building (for now).
  • Texture all the completed elements. Each building already has different materials assigned to each piece, so I just need to gather and apply the textures.
  • Start planning the pipes that will be spread throughout the environment and consider a possible modular system for them.
  • Continue working on the hero asset, as only the final section remains.