Section Planes

Has anyone had success implementing real time sectioning of models - eg a clipping plane that can slice a model (or better still only some actors to give control) to create an architectural section or 3D plan?

Wondering what the best approach would be for this. Any ideas?

(Have also posted this in Enterprise as it’s very relevant to AEC
Section Planes - Datasmith - Unreal Engine Forums)

As an update for anyone interested, there are replies on this on the Enterprise thread