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Secret River Cave (Raytraced | RTX)

I spent a few consecutive days putting together this scene and experimenting with Megascans. It is my first piece of work here in the ue4 community. The scene is lit dynamically and uses raytracing features also. I use an RTX 2080 Ti and I worked on a Sony HDR 4K Display. Enjoy :slight_smile:


https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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Some editor shots:


https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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https://forums.unrealengine.com/core/image/gif;base64
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I had a lot of fun making my scene. More stuff to come!
A shout out to S. Krezel for Smart Spline Generator which helped me to understand how to create sweet, sweet vines.
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My Artstation

Looks really good!

I’ve not used the megascans myself yet. Did you find them easy to use?

Thank you Valkyrie_Sound.
Yes megascans has turbocharged my whole process. It’s a β€œgame changer”. :wink: