seconds before jumping

I have unreal engine 5 third person base template,
I have 2 jumps: one to walk and another to run, How can I put it for when I’m running and jump, it stops for a few seconds before jumping again…?

I have been trying but I have not been successful, could someone help me with the issue, thanks

Something like

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Cheap shot!

It’s missing a bit:

Set a boolean or check the animation blueprint boolean for it’s status, and prevent Jump from starting when a jump is already occurring.

how can you do that…?

That’s what the DoOnce is for?.. :thinking:

Ah, you mean a jump while falling…? :slight_smile:

Yep. I guess if you didn’t want to check the bool on the ABP you could check “is falling” from the movement component…
I prefer to query the animation blueprint variable.

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