I have unreal engine 5 third person base template,
I have 2 jumps: one to walk and another to run, How can I put it for when I’m running and jump, it stops for a few seconds before jumping again…?
I have been trying but I have not been successful, could someone help me with the issue, thanks
Yep. I guess if you didn’t want to check the bool on the ABP you could check “is falling” from the movement component…
I prefer to query the animation blueprint variable.