Hi,
i am trying to add a wiggeling hat to my MetaHuman (Which is animated with MoCap data in the Sequencer). I tried a few Tutorials on AnimDynamics and RigidBody, which I couldnt get to run. With AnimDynamics I had problems finding the Boxes of the bones I added in Blender and RigidBody at least seems to do something, but it destroys everything. Does anyone has a good beginner friendly tutorial on one of both, or an even simpler solution for a simple wiggle or swing dynamic? (Cloth sim also does crazy Stuff)
To me it feels like there should be a simpler solution than diving into AnimBP, but maybe I am wrong on that.
Hoping for Help