during the pandemic I have been building a Virtual tabletop game to assist in remote gaming for TTRPG’s like dnd & pather finder, it has a builder system and multiplayer support but ive gotten stuck trying to solve a problem for local play, that is opening a second screen on the server computer. im struggling to figure out the best way to tackle this. I have read some information about using nDisplay to have a local split-screen where the second character can have a player view. or would it be more beneficial to have something in C++, i have had experince using C++ and OpenGL so i know this achievable but doing this in the engine has me a little stumped.
any advice would be much appreciated.
Ghost In The Machine