Second player imitates first player animation when walking?

So, I’ve added a 2nd local player to the editor with the level blueprint. I’ve took noticed of while I’m walking with the 1st player, the 2nd player walks, but stays in the same place. I want the second player to not move at all while I’m controlling player one. Any help would be a appreciated.

It could be that your characters AnimBP are getting the same PlayerController or Owner (0) on spawn. Try assigning a different one to your second player on spawn?