I have been creating an rpg game and am setting up a gameplay ability tree. I am using a spawnactor node to create the particle system I want but when I activate it a second fire particle actor is created. I have been trying to solve this for several days and cannot seem to find out why. I have using print strings to test where the problem is occuring and I am fairly certain the SpawnActor in my main charcter blueprint is doing this. Can someone help me please
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