Second Collision Issue

I have actor A. When I call an overlap event with actor B, I have actor A teleport to a random location inside of a volume. That works great. The problem, after it moves to the random location it no longer registers overlap events.

Infact, after it teleports, its collision seems solid and actor B runs into it, no longer thru it. Any suggesion to fix this?

Hello LordHill.
It sounds like when you teleport Actor A you spawn a new one with solid collision presets or changes teh collision type. But it is hard to tell what is going wrong because there are manny possibilities.
Could you make screenshots from your Blueprints?