As title says, change of icon doesnt work in UE 4.6. How to manage this?
I mean, i am able to change windows icon for first time, but if i want to use another icon and make package, game is packaged with my first icon… always !
If i open Packaging settings i see there my last icon i wanted to use, but game is packaged with previous icon anyway…
I wasn’t able to reproduce this in 4.6. When I go to Project Settings > Platforms > Windows and change Game Icon, packaging game results in a .exe with that new icon. Setting it to a second icon and then packaging again gives me a .exe with second icon. Are you following a different process? Does this happen in a new project, or only in your current project?
same problem for new project… btw, if i open packaged exe with resource hacker, i see new icon inside, however windows are showing old icon… so UE doesnt change icon in some dll or so, i guess
I didn’t do anything outside of steps I listed above, so I’m not sure what happened with yours. Does it only happen with a particular .ico file? If you use that second icon first time (in another new project), does it work as expected?
yes i was using 4.5 from github, but 4.6 i am using binary version… but now i changed icon third time (i am picky) and it worked first time… so lets close this. i really had problems before but now it works, so lets close.
i think i found what is problem. probably it is icon caching in Windows 8.1
now i copied one version of exe over older version of exe with another icon, and once i replaced exe with new one, i saw icon of old file. but if i just rename exe, i see correct icon…