I would love to include a CineCameraActor in my shipped Game, but always when i package every CineCamera (even inside Blueprints or spawned on BeginPlay) gets removed. Anybody know how i can include it?
HiddenInGame is false and EditorOnly is also false. CineCameraActors get’s deleted in all Build Configerations: Shipping, DebugGame and Development
The same happens when using a normal camera actor.
Im working on a simulation game for film industry people. For that i kind of need a CineCamera, the normal camera actor just doesn’t cut it. I am using a normal camera for my character (that works great), but need an external camera, that works like in the film industry.
The CameraActors have always worked and spawned, they were just invisible. If you attach another static mesh to them you can “see” them.
The functionality of the cameras was also there all the time, the actual problem was a composure thing, which is why I thought the cameras were deleted altogether.
Yeah sorry youvsaid wasnt there so i presumed there was a deeper underlying issue. Good that you sorted it, as a curiositty does it still work with them being cine cameras?
Yes I had assumed it, because the camera was no longer there and everything that was based on the functionality of the camera also no longer worked.
But the camera was there all the time (only the mesh is always hidden even if you set isHiddeninGame to false) and the problem was with Composure which processes the camera image. Yes exactly, it also works without problems with a Cine Camera Actor.