Hi !
I have a problem with my widgets. fast review : I set widget to be created once at the “begin play” from my level blueprint. Then i add to viewport when i need them & remove from parent when i don’t need them. But, the second time i add it to the viewport buttons & images are invisible but still works… like if i don’t move my mouse around & i click it does the click event.
I tried to set visibility to hidden or even collapse instead of it does change nothing. At first i tried to hide 2/3 buttons but even the third was hidden (click event still works). Then i tried without changing any parameters they were all visible and clickable.
Now i tried some tweak and it is as i first said, they are all invisible even if i set visibility to visible…
Any ideas ?
PS : The way it works : Widget 1 + Widget 2 on sides → click middle button … hide widgets, camera changes … → Widget 3 → Click middle button … hide widget, camera changes … → Widget 1 (should be visible & clickable, i only got clickable)
PSS : If i don’t remove the Widget 1 from parent when the Widget 3 is added i have a warning that says this widget is already on viewport… the ■■■■ ? maybe names are too long and UE can’t read until the end ? (Widget 3 is a Dupplicate from Widget 1 with some modifications)