Second Actor resets event trigger

You have some slightly twisted logic here, and problems with the interface. An interface can’t return a type. Well, it can, but then there’s no point in using an interface :slight_smile:

I’ve knocked some code together that will do this for you. This is the interface

This is the platform

Enable actor is just an actor reference, you set it in the level

image

This is the henge

That’s it :rofl: ( we can do the physics later… )

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