are you also going to replicate the waves? Because the waves of the source you linked look by far the most natural I have ever seen… They dont look so repetitive.
I downloaded it and put the seascape folder&files in my project’s /content folder, but neither UE4.18 or 4.16 does recognise the .uasset files.
which version did you use to make it?
His example already makes use of it for other parts of the shader. The parallax occlusion node issued by Epic also makes use of a Custom node with a loop in it, check it out.