Hello, i plan to convert my CR 3D Scans to -> Unreal 4 Assets,
i found a few tutorials on the web (mostly using Agisoft tho.),
but not one Tut for CR. My question is especially about Texturing,
what settings for Texture should i have set in CR if i like to use the 3D Objects later in Unreal.
Ie: Vertex Colors needed ? Size of the Texture, and so on.
Can someone point me to a good Tutorial free or payware doesn’t matter.
(I use the Unreal Engine with my Oculus Rift for Virtual Reality sightseeing.)
Hello, i plan to convert my CR 3D Scans to -> Unreal 4 Assets,
i found a few tutorials on the web (mostly using Agisoft tho.),
but not one Tut for CR. My question is especially about Texturing,
Hope you experienced with custom UVs and etc as in most cases will need to use it for cleanup and etc
what settings for Texture should i have set in CR if i like to use the 3D Objects later in Unreal.
Ie: Vertex Colors needed ? Size of the Texture, and so on.
= texture size and etc depend on many factors, but a good way is to use max 4k textures ( or even 2k ) for max CPU compatibility