Searching for guys to help out with my game

Cinematography, hmm Don’t that involves animation and facial rigs as well for interactive dialog?, so you make cutscenes forgames or do other skills In Unreal Engine?

Truth is I know very little about Unreal and my lack of knowledge of the engine is causing alot of little headaches.

Unreal is powerful but its got a slow cumbersome to set everything up in it.
Unreal also takes ages to build up its lighting. Up to 2-4 hours I think to build all the lighting up of a decent level, makes me wonder just how long it took them to do the lighting for the Kite Demo. I find that this engine has to be low polys too, you can have some high polys in it but only sparingly. Alot of the trees models that are free on the internet are too high poly. The whole game script I wrote is over 155 thousand lines long all full of arrays to store everything that’s going on In it. I think the BLACKBOARD
feature in unreal is probably like the arrays that I use, it might be a place to store all the game variables in so other blueprints in the game can call those variables and use them.

Can the blackboard handle over 2000 variables to all the blueprints that need to check their existence?
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At the moment I’m been busy cutting a couple of thousand audio files of the dialog. But for 20,000 or more lines of dialog, I may have to have selection text options.

I also want to know if Unreal has the ability to also SOCKET Audio spheres on rigs to move the sound along with the rigs.

I wasn’t able to import Senoodah’s Ocean Water Shader into Unreal Engine 4. It only works in UDK, the water part has been done, but the shader lacks the Sine Wave instructions to make the water all move up and down. I found that function in Unreal, but in Unreal, there’s a couple of nodes missing otherwise I would put Senoodah’s Ocean water shader in the Unreal 4 engine.

But I’ve only got half of the shader but when its fully assembled, it contains over 200 nodes but Its only got 114 of the nodes. here’s a picture of what it looks like when it only has got half of the instructions installed…

The shader is only half done because the guy who did this shader didn’t get the shader all completed.

Now back to Unreal Engine 4