1#. Things still not going right or been fixed up yet…
Matinee Fade from black won’t work for me in 4.12 for some strange reason even though I have HDR on and Bloom on.
Not gotten the Enemies yet to Take the Player’s health away
and then kill the player when health gets to 0.
Matinee, Having trouble trying to get Matinee to
Pop up the Matinee Actor node in the Blueprints, I can make the Matinee Actor animation, but I can’t play it in the blueprints from the editor because the matinee actor is not showing up in the nodes list when I add in the Matinee Play node.
You need the Matinee Actor as the target, but if the actor is not showing up in the list, then I cannot give it the Matinee Player a target and that’s a problem.
#2. Things that are now going right.
Health, Now got the player taking down enemy 3d health bar for now. But not yet added in destroy enemy actor.
The Trace Line Weapon system is now working.
Some Enemies now patrol around the map at random and sense you. And some are set to track player.
Dialog in the hud is now working. but not dialog hud choices. That’s a little more complicated. and it takes a long time to set up all the dialog. it all has to be all internally wired up.
I’m new to Unreal Engine. I started off a game project here at http:\www,tozan35.weebly.com
I put up the storyboard version of my game up on the site to show some of the concept of the game. I now have to get it off the storyboard script which is over 155 thousand lines long and into the Unreal Engine.
Easier said than done.
I been using Blender as the pipeline for the rig but Blender causes some issues with fbx rigs and Unreal Engine. I’m looking for people who might want to hop in and model stuff for my game or model human characters, or help with making the maps, I’ve already started work on building in Unreal now on Planet Manaos for the Terrain and on one of the maps for the city area…
Unreal Level designers,
Special FX like glow strips and stuff as this is a sci-fi game
Are areas I don’t know much about.
need the presidium spaceship made.
i made the music to the game and pieced together some of the ambient soundscapes.
The following screenshots are the latest update to the map I been working on.
I got the paint texture tool working on Landscapes. I’ve now included glow materials in the level. It now has a day night moving sun moon system, a mini map, Dialog triggers are now working, the enemies are now holding their gun right, just need to install in dialog choices.
Something went wrong in the Telos Weapons Faciilty. (more like something went wrong with this map with the lack of art skills and crude design of the buildings but I’m not an professional artist.)
I can only do so much