Let’s say I have a function library defined in C++ (leaving out the macros for brevity)
class UFooFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static void DoThingA();
static void DoThingB();
};
I’d like to find all Blueprints in the game that use any function from UFooFunctionLibrary
. I expected this query to work in the Find in Blueprints window, but it does not
Nodes(ClassName=FooFunctionLibrary)
How can I search for all users of UFooFunctionLibrary
without searching for each function within the library individually?