Is it possible to make the search in Blueprints show results for compact calls as well?
Right now I have such problem: I need to replace an old camera component with a new one and therefore remove all references to the old camera, but there are compact calls for this component throughout the project which do not show in the search.
Example of a compact call:
The thing is that compiler does find some of the calls but not all of them and because of this some game logic starts to break. What should I do?