So here’s my problem : Someone added a Print String node somewhere in some blueprint.
Every Tick (I guess?) there’s a prompt on screen showing “ok”.
Since I have no idea in which blueprint this node would be, is there any way for me to perform a search in all the blueprints that could help me.
I know I could go back in version control and look at all the files that have been checked in and manually open each one of them to look for the node, but that’s not a proper solution in my opinion. More like a backup plan.
Something like “Find in files : printf”, but more like “Find in blueprints : Print String”
I think this is a great feature request. In UE3 you could export and view the kismat in text and search that way, even make changes, but I’m not sure that’s possible with blueprints yet. Editing Blueprints as text would be a good feature.
It’s as simple as “ctrl + f” while in a blueprint. This will pop the search menu and you have the option to search only in the current BP or in every BP the project has.