Does any one have a setup i can use for world dropped items. I need the player to search the dead body for items. with a wrought time on the body.
Just create an actor bp with a body mesh + a trigger volume. Now get a “on overlap event” and connect it with a gate + add a key pressed event to the gate (e.g “E”). After that add a delay of x seconds to the gate and after the delay you will have to add the item to the inventory (depending on how you create the inventory/what the player should be abel to do with the item)
Can you describe the gameplay a little bit more? Are there dead bodies just spawned everywhere, did you kill them, etc.