Sean Nolans Custom script metahuman face anims from UE to Maya

Sean wrote a script that allows you to export face anims from UE to Maya and was wondering if this could be made a default feature in UE?

i get a syntax error when i try it but he shows that it can be done. can this be an addition to future updates? thanks!

link to seans script on github:
https://github.com/swnolan/metahuman_facial_transfer

he used Maya 2022 running Python 3.7 using latest assets from Unreal 5.2 and i tested it with Maya 2019 Python 2.7 which is why it doesn’t work for me.

There are actually a few different people doing this sort of script - and some are unfortunately charging for them. But yes, Sean’s is one that is free, and he has updated it for “5.2”, but he works from the other end - his is a script for Maya only, whereas most of us are using UE python scripts to get keyframe data out, in non-fbx formats.

Have you tried reaching out to him directly to ask why his system doesn’t work for you? He just updated it, I thought, so it should work fine in 5.2 with MHA.

yea i’m using an older version of maya which is why it’s not compatible…i found the other script ($25) and it works on an older version of maya so it’s something i could use! thanks for the heads up.

Hi,
Can you reply with the exact error you are getting? Make sure to grab my latest update.

Hey Sean! I just saw that you updated this script and I tried it and it works! It’s definitely slow but it’s good enough for me as long as it works! Thanks so much for this awesome script! Just in time while I’m trying to work on a new short film using all these new toys! :smiley:

I have another update incoming that will address the slowness. Old code with 1500 frames took 3:00min and new code takes 25sec. Great to hear it’s working :grin:

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that’s awesome! i’ll test it out thanks!

just tested it, what originally took about 8mins before your update now just took 35 seconds! here’s the video I made with the help of your plugin. :smiley:

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