Seamline Works - MetaHuman Parametric Swimsuit (One-Piece) | Adjustable Fit | UE5

A clean, production-friendly parametric one-piece bathing costume built for MetaHumans in Unreal Engine 5.6 / 5.7. The outfit is authored as a Parametric Outfit / Wardrobe Item, allowing the fit to adapt across supported MetaHuman body shape presets, while keeping a consistent silhouette and clean material response for cinematics.

ideal for beach scenes, pool sequences, fashion previz, and cinematic closeups where you need a flattering fit that holds up across body variations.

This asset is Chaos Cloth ready (mesh/materials authored for cloth use), but cloth simulation must be set up inside your project to match your character, animation, and performance targets.

Key Features
  • Parametric Fit for MetaHumans: Designed to resize across supported body shape presets via the Wardrobe workflow.

  • Classic One-Piece Silhouette: Scoop neckline, broad straps, clean leg line—ideal for beach/pool scenes and closeups.

  • Chaos Cloth Ready (Setup Required): Prepared for Chaos Cloth workflows in UE5.6/5.7, with project-side setup left to the user.

  • Cinematics Friendly Materials: Includes a polka-dot fabric look with tunable material instance controls (roughness/specular) to match your lighting.

What’s Included
  • Parametric Outfit / Wardrobe Item for MetaHumans (UE5.6/5.7)

  • Material instance(s) and textures for the polka-dot appearance

  • Quick-start setup notes for Chaos Cloth authoring (high-level)

Compatibility
  • Engine: Unreal Engine 5.6 / 5.7

  • Character: MetaHuman

  • Cloth: Chaos Cloth ready (project setup required)

Notes / Disclaimer
  • MetaHuman character shown is not included (preview only).

  • Cloth behavior depends heavily on your collision setup, animation, cloth paint, and solver settings. Results will vary by scene scale and motion.

  • For best results in cinematics, you may wish to adjust material roughness/specular to suit your lighting and post-process pipeline.

  • Instructions for use: 

    • Download the .mhpkg from this FAB listing.

    • Create a folder called "Outfits" in your content browser.

    • Drag your ***.mhpkg into your new "Outfits" folder.  It should unpack here.

    • Drag WI_*** asset into the Outfit Clothing section in Metahuman Creator and double click to apply it.