A clean, production-friendly parametric one-piece bathing costume built for MetaHumans in Unreal Engine 5.6 / 5.7. The outfit is authored as a Parametric Outfit / Wardrobe Item, allowing the fit to adapt across supported MetaHuman body shape presets, while keeping a consistent silhouette and clean material response for cinematics.
ideal for beach scenes, pool sequences, fashion previz, and cinematic closeups where you need a flattering fit that holds up across body variations.
This asset is Chaos Cloth ready (mesh/materials authored for cloth use), but cloth simulation must be set up inside your project to match your character, animation, and performance targets.
Key FeaturesParametric Fit for MetaHumans: Designed to resize across supported body shape presets via the Wardrobe workflow.
Classic One-Piece Silhouette: Scoop neckline, broad straps, clean leg line—ideal for beach/pool scenes and closeups.
Chaos Cloth Ready (Setup Required): Prepared for Chaos Cloth workflows in UE5.6/5.7, with project-side setup left to the user.
Cinematics Friendly Materials: Includes a polka-dot fabric look with tunable material instance controls (roughness/specular) to match your lighting.
Parametric Outfit / Wardrobe Item for MetaHumans (UE5.6/5.7)
Material instance(s) and textures for the polka-dot appearance
Quick-start setup notes for Chaos Cloth authoring (high-level)
Engine: Unreal Engine 5.6 / 5.7
Character: MetaHuman
Cloth: Chaos Cloth ready (project setup required)
MetaHuman character shown is not included (preview only).
Cloth behavior depends heavily on your collision setup, animation, cloth paint, and solver settings. Results will vary by scene scale and motion.
For best results in cinematics, you may wish to adjust material roughness/specular to suit your lighting and post-process pipeline.
➤ Instructions for use:
Download the .mhpkg from this FAB listing.
Create a folder called "Outfits" in your content browser.
Drag your ***.mhpkg into your new "Outfits" folder. It should unpack here.
Drag WI_*** asset into the Outfit Clothing section in Metahuman Creator and double click to apply it.