Seamlessly Endless Landscape

Oh. I have an interesting idea in mind. It will not work as it is and might not be easily implementable, but it is an idea.
Make a material 2-sided material with texture of a landscape and sky. Now put a panner node on it to make the texture move towards the player. Apply that material to a sphere that encloses the player.
Definitely not be exactly what you are looking for but, just an idea that popped in my head :stuck_out_tongue:

Maybe you can find some inspiration and do something with it as I’m not an expert with materials.