Hey! I’m trying to put in a music in my game that is looped, but has an intro section. Problem is, the slightest delay is very audible. What I’ve tried:
- making a cue and just concatenate the 2 waves, with the latter having looping enabled.
- instead of concatenate, I play both waves at the same time, but put in delay in front of the looping one
- overlapping the intro onto the loop, and cross fade
- using quartz, trying to put the looped one on the same beat as the intro finishes
None of these helped, there were still audible pause between the tracks, depending on the fps of the game logic.
Is there a way to achieve perfect sync, or any trick to hide the hitch? Using UE4.27, so no meta sounds.