Hi all,
I know that this question was already asked but nothing helped for me.
I can’t even get a media texture to loop without the frequent black frames at the end of the loop.
Is there any possibility to get the video looping without this black screens?
Thanks for the help
Open your “media texture” and uncheck “auto clear”.
If auto clear is off there should be no black frame.
Thanks It works
This seems to be broken in 4.22, with Autoclear off I am now getting a broken loop in a video that was looping fine in 4.21
Same here in 4.20
Does not work in 4.22
4.24, still waiting for seamless looping.
It doesn’t work in 4.24
It doesn’t work in 4.24
still doesn’t work in 4.26.2 …
black frame pops at end before restarting loop
“Auto Clear” unchecked won’t fix it either.
How can this still be an issue ?
or are we doing something wrong ?
(following https://docs.unrealengine.com/en-US/WorkingWithMedia/MediaFramework/HowTo/FileMediaSource/index.html)
I use a sequence of FullHD jpg images. 1000 images in the sequence Yep. It is crazy. But it can play “video” loop without pause. Btw, on GTX 1060 UE 4.26.2 tells about texture streaming pool over budget. On RTX 3060 it tells nothing.
Tested on 4.27 and new 5.0. Still there.
Both tested with Precache check box on and off (to see difference) - no difference there.
Converting video to image sequence does eliminate loop hiccup problem, but now you face the first loading time issue and huge file size problem.
This needs to be fixed.
Hi there, tested this quite a lot, and using Bink helps you get seamless looping video playing without stuttering when looping.
Activate the ElectraPlayer plugin that comes with the engine and after restarting change the desired player in the file media source to ElectraPlayer. Worked for me