Seamless Travel to Same Level Problems

Finally, I find the bug.See the debug picture as below

My project has no TransitionMap, so there is no chance to check the condition “CurrentMapName == DestinationMapName” to do “Connection->ClientWorldPackageName = NAME_None;”
So there are two solutions:
1. Add a Transition map to the project
2. modify the “FSeamlessTravelHandler::StartTravel” in World.cpp

@Sean L :diamonds::diamonds: Is this a engine bug?