Seamless Travel - Keep GameMode/GameState Variables

Hey there t0b4cc0, thanks for your reply.

I forgot to mention that I’m using a dedicated server, and I want the server to keep the data after the seamless travel. I read that if I use the game instance for this purpose this would be a waste of memory because they will stay in memory right from the session start, until it is shutdown.

Is there a way to send the variables in parameter and fetch them on level load? like the “options” variable in “Open Level”?