Seamless Sondwaves Playing

Hey guys!
I’m playing a sequence of USoundWave assets (converted from audio chunks from TTS) one after another in Unreal Engine, but there’s a small gap between them during playback. Is there a way to reduce or eliminate this gap to achieve seamless audio playback? Any tips on preloading or using a different audio approach would be appreciated!
Here is a super simple example in BPs with most important nodes I use

The project where I’m trying to resolve the issue is larger in scope, and I use RuntimeAudioImporter to convert audio chunks. However, after some experiments, I found that the problem isn’t with the plugin, but with the small gap Unreal Engine introduces when switching between SoundWaves.